extends MeshInstance3D @export var color: Color = Color(0.1, 0.8, 1.0, 0.9) var _mesh: ImmediateMesh var _material: StandardMaterial3D func _ready() -> void: _mesh = ImmediateMesh.new() mesh = _mesh _material = StandardMaterial3D.new() _material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED _material.albedo_color = color func set_vector(end_point: Vector3) -> void: if _mesh == null: return _mesh.clear_surfaces() _mesh.surface_begin(Mesh.PRIMITIVE_LINES, _material) _mesh.surface_add_vertex(Vector3.ZERO) _mesh.surface_add_vertex(end_point) _mesh.surface_end()