\set title cards DROP TABLE IF EXISTS cards; DROP SEQUENCE IF EXISTS cards_record_num_sequence; CREATE SEQUENCE cards_record_num_sequence; CREATE SEQUENCE cards_card_id_sequence; CREATE TABLE cards ( record_num INTEGER PRIMARY KEY DEFAULT nextval('cards_record_num_sequence'), card_id INTEGER NOT NULL DEFAULT nextval('cards_card_id_sequence'), data_id VARCHAR(100) NOT NULL, lore_name VARCHAR(20), lore_description VARCHAR(255), placement_flags SMALLINT, -- 2^0 => empty cell, 2^1 => near track, 2^2 => near building, 2^3 => on track hstore HSTORE, -- Store any kind of card specific data?? resources, minions, enemies generated, etc... created_timestamp TIMESTAMPTZ DEFAULT CURRENT_TIMESTAMP ); DROP TABLE IF EXISTS units; DROP SEQUENCE IF EXISTS units_record_num_sequence; DROP SEQUENCE IF EXISTS units_unit_id_sequence; CREATE SEQUENCE units_record_num_sequence; CREATE SEQUENCE units_unit_id_sequence; CREATE TABLE units ( record_num INTEGER PRIMARY KEY DEFAULT nextval('units_record_num_sequence'), unit_id INTEGER NOT NULL DEFAULT nextval('units_unit_id_sequence'), data_id VARCHAR(100) NOT NULL, lore_name VARCHAR(20), lore_description VARCHAR(255), attack_damage REAL, attack_speed REAL, crit_chance REAL, crit_damage REAL, max_health REAL, movement_speed REAL, --- Should also be responsible for dodge chance. armor REAL, armor_shred REAL, created_timestamp TIMESTAMPTZ DEFAULT CURRENT_TIMESTAMP ); DROP TABLE IF EXISTS combos; DROP SEQUENCE IF EXISTS combos_record_num_sequence; CREATE SEQUENCE combos_record_num_sequence; CREATE TABLE combos ( record_num INTEGER PRIMARY KEY DEFAULT nextval('combos_record_num_sequence'), parent_data_id VARCHAR(100) NOT NULL, combo_data_id VARCHAR(100) NOT NULL, result_data_id VARCHAR(100) NOT NULL, CHECK (parent_data_id <> result_data_id) ); DROP TABLE IF EXISTS resources; DROP SEQUENCE IF EXISTS resources_record_num_sequence; DROP SEQUENCE IF EXISTS resources_resource_id_sequence; CREATE SEQUENCE resources_record_num_sequence; CREATE SEQUENCE resources_resource_id_sequence; CREATE TABLE resources ( record_num INTEGER PRIMARY KEY DEFAULT nextval('resources_record_num_sequence'), resource_id INTEGER NOT NULL DEFAULT nextval('resources_resource_id_sequence'), lore_name VARCHAR(30), lore_description VARCHAR(255), created_timestamp TIMESTAMPTZ DEFAULT CURRENT_TIMESTAMP ); DROP TABLE IF EXISTS themes; DROP SEQUENCE IF EXISTS themes_record_num_sequence; DROP SEQUENCE IF EXISTS themes_theme_id_sequence; CREATE SEQUENCE themes_record_num_sequence; CREATE SEQUENCE themes_theme_id_sequence; CREATE TABLE themes ( record_num INTEGER PRIMARY KEY DEFAULT nextval('themes_record_num_sequence'), theme_id INTEGER DEFAULT nextval('themes_theme_id_sequence'), name VARCHAR(100), created_timestamp TIMESTAMPTZ DEFAULT CURRENT_TIMESTAMP );